Flying Solo
Play Wings of Glory WWI miniature game solo or cooperatively with AI-controlled opponent airplanes. Flying Solo is a free, unofficial companion: it chooses the maneuvers of the AI airplanes from the tactical situation.
Key Features
- Strategic AI: Intelligent maneuver selection based on distance, heading, direction, and tactical situation
- Multiple airplanes: Control up to AI opponents simultaneously
- Mobile-Friendly: Optimized for both desktop and mobile devices
- Progressive Web App: Install on your device for offline gameplay and app-like experience
- Auto-Save: Game state is automatically saved to your device
- Scoreboard: Track points scored by teams with customizable team names
- Sound Effects: Immersive audio for gun fire, jammed guns, and airplane elimination
- Keep Screen Awake: Prevent screen timeout during gameplay
Getting Started
- Add Airplane: Click "+ Add Airplane" to add an AI opponent. Each airplane gets a unique color border for easy table identification
- Configure Airplane: Set maneuver deck, damage resistance (HP), damage deck (A, B, B/A or B/B), airplane model, pilot name, and insignia
- Plan Turn: Set target position using distance, heading, and clock direction. AI selects appropriate maneuvers
- Reveal Cards: Click cards to reveal maneuvers one at a time during movement phase
- Track Damage: Use "Deal Damage" to draw damage cards for AI airplanes. HP updates automatically
- New Game: Removes all airplanes and starts fresh
Airplane Card Layout
- Colored Border: Unique identification color
- Header Section: Airplane model, pilot name, and insignia
- Stats Row: Recieved Damage Cards, Turn Counter, Maneuver Deck, Damage Deck, Starting HP/Max HP
- Maneuver Cards: Three card slots showing planned maneuvers (click to reveal)
- Status Indicators: Guns jammed, Smoke, Fire, and Wounded Crew tokens, elimination status
- Action Buttons: Plan Turn, Deal Damage, Guns Jammed, Edit
Planning AI Maneuvers
The AI selects maneuvers based on tactical parameters:
- Distance: Within range (1 ruler lengths) or out of range (1+ ruler lengths)
- Heading: Closing (target moving toward AI airplane) or moving away
- Direction: Clock position (12, 1, 2, etc.) relative to target - use the Clock Position Template for accuracy
- Guns Status: Affects maneuver priorities (jammed guns favor defensive moves)
Always use the closest opponent aircraft as the target for clock position and tactical assessment.
Damage System
- Deal Damage: Draws random damage cards from damage deck (A or B)
- Hidden Values: Damage values remain hidden to maintain game balance
- Special Effects: Guns jammed, damaged engine, fire, smoke, wounded pilot
- HP Tracking: Current HP automatically decreases. Airplane is eliminated when HP reaches 0
- Casualty Report: Shows final damage details when airplane is destroyed
Eliminated Airplanes
When HP reaches 0, the airplane is eliminated:
- Casualty report displays all damage received
- Airplane card appears faded with strikethrough model name
- Card moves to bottom of the list
- Sound effect plays (if enabled)
Settings
- Rules Set: Standard (all damage effects active) or Basic (only jammed guns and explosion effects used)
- Scoreboard: Track team points with customizable team names (Red/Blue)
- Keep Screen Awake: Prevents screen timeout during gameplay (mobile devices, depemds on OS and device settings)
- Sound Effects: Gun fire, jammed guns, flyby, and elimination sounds
Progressive Web App (PWA)
Install this app on your device for an enhanced experience:
- iOS/Safari: Tap Share → Add to Home Screen
- Android/Chrome: Tap menu (⋮) → Install App / Add to Home Screen
- Desktop: Click install icon in address bar (Chrome, Edge)
- Benefits: Offline access, faster loading, full-screen mode, app icon on home screen
Tips & Best Practices
- Print the Clock Position Template for accurate direction assessment
- Use unique airplane colors to match colored bases or markers on your table
- Enable "Keep Screen Awake" for long gaming sessions on mobile devices
- Your game state is automatically saved - close and resume anytime
- Reveal maneuver cards sequentially (first, second, third) during movement phase
Links & References